UNITY ASSETS FOLDER PATH .DLL
dll and script files located in the StreamingAssets folder don’t participate in the script compilation.Īsset Bundles or Addressables are alternative ways of accessing content that is not part of regular game build data, and in many cases are preferred over Streaming Assets folder. Use Application.persistentDataPath for a folder location that is writable. On many platforms, the streaming assets folder location is read-only you can not modify or write new files there at runtime. For an example, see Application.streamingAssetsPath. (Turn) special file in the Unity Assets directory folder name (role and whether it will be packed to build in). More info See in Glossary, where you cannot access streaming Asset files directly, use UnityWebRequest. The Unity WebGL build option allows Unity to publish content as JavaScript programs which use HTML5 technologies and the WebGL rendering API to run Unity content in a web browser. To read streaming Assets on platforms like Android and WebGL A JavaScript API that renders 2D and 3D graphics in a web browser. More info See in Glossary/JAR file, "jar:file://" + Application.dataPath + "!/assets". An APK is automatically deployed to your device when you select File > Build & Run. Android uses files inside a compressed APK The Android Package format output by Unity.iOS uses Application.dataPath + "/Raw",.macOS player uses Application.dataPath + "/Resources/Data/StreamingAssets",.Most platforms (Unity Editor, Windows, Linux players, PS4, Xbox One, Switch) use Application.dataPath + "/StreamingAssets",.The location returned by Application.streamingAssetsPath varies per platform: It’s always best to use Application.streamingAssetsPath to get the location of the StreamingAssets folder, as it always points to the correct location on the platform where the application is running. To retrieve the folder, use the Application.streamingAssetsPath property. Unity copies any files placed in the folder called StreamingAssets (case-sensitive) in a Unity Project verbatim to a particular folder on the target machine.
UNITY ASSETS FOLDER PATH MOVIE
More info See in Glossary devices the original movie file must be available from a location in the filesystem to be played by the PlayMovie function. An example of this is the deployment of a movie file on iOS Apple’s mobile operating system. However, it is sometimes useful to place files into the normal filesystem on the target machine to make them accessible via a pathname. Unity combines most Assets into a Project when it builds the Project.