Download Sonic Colors Wii (Last Updated On: March 14, 2017) Game Details: Title: Genre: Platformer Developer: Sonic Team Publisher: SEGA Release Date: November 2010 Size: 3 GB Description: Download Sonic Colors for WII Free – Sonic Colors accelerates Sonic to adrenaline-pumping super speeds and blasts him through obstacles in ways never before seen in a Sonic game. The alien Wisp’s featured in the game each have a unique “Color Power” that, once freed, Sonic is able to absorb while speeding through the various theme park inspired planets. The Wisp energy enables Sonic to create new paths through the stages by drilling through the ground (Yellow Drill) for example, or speeding through the stage as a laser (Cyan Laser). Stringing the Wisp power-ups together creates a combo that increases Sonic’s boost gauge even more quickly and exclusive Wisp power-ups will be available for both Wii and Nintendo DS versions, ensuring a unique and super speedy gameplay experience for Sonic fans everywhere. Features. Non-stop high-speed action. Collect and engage the new power-ups derived from the colored energy of the Wisps!.
Unique Color Power for the Wii and Nintendo DS. Perfect blend of 3D and classic 2D perspectives on Wii and solid 2D dual-screen gameplay on Nintendo DS!
Released in late 2010, Sonic Colors is a main series installment of the franchise, exclusive to Nintendo's and platforms. Though the Wii and DS versions have slightly different stories to each other, the general premise of the game is the same., Dr. Eggman supposedly turns a new leaf and builds an intergalactic amusement park up in space, made up of several planet sized attractions.
Sonic Colors (ソニック カラーズ Sonikku karāzu) in Japan and North America, titled Sonic Colours in Europe and Australia, is a platform video game for the Wii. The 'Sonic storybook' lines, and instead simpler, fun roots seen in the classic 2D. A 90% rating praising a remark saying, 'There is a God, and he's a Sonic-fan'. Sonic Colors (ソニック カラーズ, Sonikku karāzu) in Japan and North America, titled Sonic Colours in Europe and Australia, is a platform video game for the Wii and Nintendo DS. It was first announced on 26 May 2010 in an Italian press release by Sega which included a teaser trailer.
However, the amusement park is actually an assembly of planets that Eggman has pulled together, so that he might be able to capture the alien inhabitants here, known as Wisps, and harness their colored energy for his latest nefarious experiments. A Wisp named Yacker informs Sonic who, accompanied by Tails, embarks on a journey through the many attractions of Dr. Eggman's amusement park to free the imprisoned Wisps inhabiting each planet and thwart the Dr.'
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Much like, this is one of Sega's answers to the fanbase's pleas for a better Sonic game. While Sonic 4 focuses on the classical gameplay aspects, Colors focuses on the constant speed that had become a staple of the Dimps-developed 2D Sonic games. The Wii version's stages are reminiscent of 's daytime stages (behind-the-back high-speed 3D sections combined with classic 2D — or '— platforming segments, though with a higher concentration of 2D sections), whereas the DS version is essentially 3 under a different name (and, like that series, was developed by ). In both versions, Sonic undertakes the high-speed platforming action he's well-known for. He can also harness the energy of the Wisps himself to activate special powers and clear new paths through the stages (though this gimmick is surprisingly not as prominent as one would expect from a Sonic game). It's also noteworthy that the game's script was penned by the writers of.
This game provides examples of:.: Appears in a few spots in the DS version and to get AMAZING airtime off ramps in the Wii version. You only have to press the jump button in the latter case, though.: will announce 'Final Color Blaster' (or actually in Japanese, 'Final Prism Blaster'). Many savvy fans will suddenly have pop up in their head.: Rotatatron's Japanese name, Big Boy (which it is still called in the cutscene preceding the battle).: Of recent Sonic plot and dialogue conventions. In fact, the game doesn't give you really any indication that it will be serious. The very first cut scene has lots of humor. In fact, the page quote up above is from the first cut scene in the game.: The Buzzbombers.: Used as a finishing move on Eggman's Nega-Wisp Armor.: The setting of the game takes place in an intergalactic version of these, made by Dr.
The dangerousness of the park is constantly by Eggman's.: With two announcers: Eggman and another, unnamed announcer who. The latter also does this for Eggman's Wisp attacks.: You can't get infinite points when using the same wisp over and over, though you can get many nonetheless, insofar that spamming the drill can be a good way to get an S rank. If you don't take too long.
After a certain time, depending on the stage, any bonuses you get are nullified.: The genius fox with helicopter tails finds it hard to believe that a supersonic hedgehog onboard an amusement park space station surrounded by chained planets is able to absorb energy from aliens to briefly change into alternate forms.: Theme park within a show example: Asteroid Coaster.: The way to defeat some of the bosses.: A textbook example; pressing the 'start' button on a fresh file actually, get this, starts the game. Not even a cutscene until Act 2 is finished.:, while fun, disables Wisp powers, which makes getting a good rank with him very difficult. You do get Super Sonic bonuses while in that state, comparable to the Color Bonus.: Sonic likes to make a point of yapping on about how hard he's gonna kick each boss's ass. Even if they don't respond to his boasts in any way whatsoever. At one point Tails catches him doing this to an already dead robot and mocks him for it. Sonic: You guys don't talk much, do you?.: One may initially assume that getting three on the slot machines in the Sonic Simulator would result in winning the jackpot, while getting three Eggman faces would hurt you.